Saturday, July 30, 2011

Franchise Fiction - James Wyatt - Storm Dragon (2007)

I mentioned in the last post that I was ass-deep in D&D stuff. While I did not purchase this book then, I did start reading it in that time period. We've just started playing last night, and I actually finished reading this a couple days ago. I started it a while ago. I wasn't keeping super on top of anything, let alone my reading regimen, so again, I apologize.

I honestly don't read a lot of franchise fiction. We do have a few though; that teen novel from the last post, the City of Heroes novels, and the first two books of this series. I don't usually read franchise fiction because I don't believe that a story should depend on an existing IP to sell. I bought this and the second book because of that little word in the top right corner of the cover: Eberron.

When I bought this book, I was still working on my first adventure and devouring lore for Eberron, our campaign setting of choice. I liked that it wasn't high fantasy, good-versus-evil gameplay, so I wanted to dig in. In particular, I wanted to figure out the feel of the world beyond steampunk, technology-runs-on-magic fantasy. And in the end, I'm still more inclined to point my own campaign towards my preconceptions than that of the story provided.

If it was standing alone as a story, I probably would be giving it a lower score than I am. The story itself is fairly basic: there is a prophecy detailing the events leading to the rise of the Storm Dragon, and there are a group of fugitives orchestrating these events. The main character is a member of the dragonmarked House of Storm, and knows all of the prophecy regarding the Storm Dragon. Is it any surprise, then, when (Spoiler!) he becomes the Storm Dragon in question?

The story itself is rather high fantasy. However, the only thing I can compare it to is the story of Final Fantasy 12. They go and collect people and artifacts to make certain things happen, even if the characters themselves are at odds with each other. In this book, those items are information and artifacts from various places in the world, and collecting them all to one spot to force an event to take place, one that was supposed to send one of the more unsavory characters to godhood.

Again, as a story, it was subpar. The main character quickly and easily forgives and changes his mind about people and events. He feels little to no remorse, taking an "ends justify the means" attitude. And since he does end up being the legendary Storm Dragon, he becoming even more of an unbelievable character. If he was too naive or kind to appreciate the destructive power he has been gifted with, or even if he descended even more into the delicious madness the beginning of the book hinted at, then I would have been enthralled. Instead, he just comes off as a douchebag.

The fact that his biggest conflict is that he wants to choose his own destiny also just makes me want to gag.

However, the fact of the matter is, for all of this book's flaws, it actually gave me ideas and techniques to use in my future adventures. I know now how I'm going to end the campaign. I know how to work with some of the more contradictory dragonmarked houses now. And I know how to use the Draconic Prophecy in my campaign, which was the primary reason I wanted to read these books in the first place. It had been so confusing to me before. Now I get it, and I may even employ some of it.

The best thing I got out of it though is the use of changelings. One of the side characters that grows into a main character is a changeling. At first I just though it was cool that Wyatt was including that side of Eberron in his story. But the use of the changeling was so polished. That character felt like a real guy with a stable of faces and personalities in his head. And the way he molded himself based on personality and name was just awesome. If I got nothing else out of this, I got that, and that was good enough for me to start reading the second book already.

4.0/10

Tuesday, July 12, 2011

Franchise Fiction - Laura O'Neill - No More "Little Miss Perfect" (1992)

I'm sorry I haven't posted much. I also haven't been reading much, so there you go. Honestly, I was really getting deeply into D&D stuff: I wrote my adventure, I recruited players, I helped them make characters, I was researching tips and tricks and lore... I was really into D&D for like, a month.

I even read this book the same day the last post was new, and didn't have the desire to write a post for it until I was able to surface from the D&D water I was submerged in. In other words, today. So I apologize again, this time for the fact that this may not be the most comprehensive review ever. I mean, I did read it a month ago.

An aside: I never watched this show. Ever. I barely remember it being on. But it ran from 1991 to 1993, according to Wikipedia. I was five to seven then. Why should I care about a teen drama, even if it was on the channel I watched the most? So I don't know anything about the characters and their relations to each other. I don't even really know what they look like.

The premise of this book is that Courtney has a diary that she hides in her school locker to keep it safe. What an idiot. And then, a bitch named Brooke finds it and discovers all these parts about Courtney's best friend Ashley being too nice and too studious. She then shows these parts to Ashley, who gets mad at Courtney, doesn't tell her why, and briefly becomes a biker chick.

Why should I care? I don't see the draw.

The whole thing reads like it should just be an episode of a teen drama, which may have been the goal, but it left zero room for any human reactions. Why didn't Ashley say something to Courtney about what she wrote, or about Brooke violating her privacy? The whole thing is just one misunderstanding after another, and then at the end, everything is status quo. Yuck.

2.0/10